
- #Switch fire emblem warriors characters full#
- #Switch fire emblem warriors characters series#
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#Switch fire emblem warriors characters series#
It’s these heartfelt moments that make the series so enduring, and while their interactions were rarely deep, they were still fun to watch. I loved watching Chrom and Robin reunite after forging a strong bond on the battlefield, even if it was just to exchange a few heartfelt words about never giving up in the face of overwhelming odds. Fire Emblem Warriors features well over a dozen characters from Fates and Awakening, as well as the original Fire Emblem. It’s also hard to be bored in the face of so much wonderful fan service. It’s all designed to make grinding less of a chore, and it works.
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And if you still feel like you need to do more grinding or missed the opportunity to unlock extra character buffs by collecting mural pieces from Anna’s traveling merchant shop (which temporarily appears on the battlefield once you’ve met certain combat conditions) you can use Free Mode to revisit old campaigns.
#Switch fire emblem warriors characters full#
It’s a nice big playground where you can enjoy hack n’ slash to its fullest with fun time trials, acquire extra Master Seals to unlock a character’s full combat abilities, and earn extra gold and experience by battling enemy waves in Arena Mode. That’s when I really appreciated History Mode, a set of optional maps taken straight out of Fire Emblems of yesteryear and stacked with some truly hard-hitting baddies (to say who would spoil the surprise). Combat gets a lot more challenging in the back half of the story, especially if you ratchet up the sliding difficulty gauge to hard (which, notably, features Fire Emblem’s signature permadeath for added consequences to your actions). Playing Generalissimo while listening to rockin’ renditions of classic Fire Emblem tunes is fun, but that doesn’t mean you can just headbutt your way to victory. I can’t tell you how many times I hurled insults over a fort wall because I caught Camilla goldbricking or Tiki picking her nose. I don’t want the game to play itself, but they could take a little bit of initiative. Clash with legions of soldiers and fierce monsters as Marth, Xander, Corrin, and other Fire Emblem heroes unleashing over-the-top-powerful Dynasty Warriors-s. I was proud when they managed to take down an enemy fort or defeat a mini-boss with minimal input from me (because that meant I’d made a smart decision in sending them), but then they’d sometimes just stand around shuffling their feet instead of moving on, or even responding when attacked. I just wish my heroes were a little more self-reliant.
